
Battlefield 6 developers U-turn on a multiplayer adjustment following community feedback
Battlefield 6 developers U-turn on a multiplayer adjustment following community feedback
Going long.

Image credit: EA / Battlefield Studios.

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by
Connor Makar
Staff Writer Published on Oct. 17, 2025
11 comments Follow Battlefield 6
EA and Battlefield Studios have done a major U-turn on a drastic Battlefield 6 change made earlier this week, following community feedback.
This change, which saw initial spawn ticket figures decrease across the board for the Conquest game mode, has been removed entirely. In addition, the timer limit has been reverted back to its original 45-minutes.
Conquest, a series staple mode, has two teams clash over objectives on a large map. The attacking team has to destroy each sector’s objectives before time runs out and their spawn tickets run dry.
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This change was initially made in hopes to better the play experience for Conquest, which Battlefield Studios believed was hitting the time limit too often, dragging on a little too long for their liking. However, this change received a lot of negative feedback, with many Battlefield players valuing the long-lasting team battle dynamic players found in Conquest.
This quick adjustment is the latest in a series of swift tweaks being made to Battlefield 6. It comes alongside the death of “Ladder Launching”, various movement bugs being removed, and fixes to weapon bloom throwing the player’s aim off. All while Battlefield 6 soars past seven million copies sold since its release.
If you’ve not played Battlefield 6 yet, why not read Eurogamer’s review to figure out if it’s a game you’d like. In it, Rick Lane writes: “Ultimately though, Battlefield 6 clearly understands what makes the series special, even if it occasionally seems reluctant to accept it.”
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